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Batting (cricket)
Andrew Strauss batting for England during the 2005 NatWest Series
In the sport of cricket, batting is the act or skill of hitting the cricket ball with a cricket bat in order to score runs without getting out. Each team usually consists of eleven players, and all the players are expected to bat. A person either skilled at batting or presently taking his turn at batting is called a batsman, and a batsman's main aim is to try and score runs for the team without getting 'out'. At a given moment, only two batsmen from one team can bat. A batsman can bat in each innings until he is 'out'. Once a batsman is 'out', he is replaced by a team mate until ten out of eleven players in his team are 'out' and their innings is closed.
[edit] Goals of battingIn terms of strategic importance in a game, the priorities of a batsman are, in order of importance:
Whereas in one-day cricket, the prime objective is to score runs quickly,you have 50 overs (300 balls) and 10 wickets in hand while in Test Match cricket you have unlimited overs. Self preservation will allow the batsman to score runs for longer, but in terms of the team's goal in winning the game it is more important not to get out. This is because an injured batsman can leave the game temporarily and resume batting in the same innings once recovered, whereas an out batsman cannot bat again in the same innings. This contrasts with baseball, in which the primary goal of batting is scoring runs. This is reflected in the difference in terminology of attack and defence between the sports. In baseball, batting is considered the offensive role, whereas in cricket batting has a defensive role. However, the growth of the modern game over the past two decades has made batting in its aggressive form more popular, there are usually a batsman or two in each of the top teams who specialise in attacking play. [edit] Batting skillsGiven the goals of batting, a batsman must possess good hand-eye coordination, reflexes, strength, running speed, sound judgment, and of course knowledge of cricket rules and an understanding of cricket strategy and tactics. These basic skills are put to use in specific actions such as:
[edit] Types of batting shots
The directions in which a right-handed batsman intends to send the ball when playing various cricketing shots.
The act of hitting the cricket ball is called a shot or stroke. Batting involves knowledge and skill in several different types of shot. Good batsmen usually also have what is called "balance", which more or less involves stability of the body with synchronised movements of the shoulders and feet. There are a variety of shots a batsman can play:
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A Somerset CCC batsman is bowled during a Twenty20 against Gloucestershire CCC at Taunton, June 27, 2007. Note that the shot executed is a cover drive similar to that pictured above, however this one has missed
[edit] Strategy of battingStrategies vary between the two main forms of international cricket, Test cricket and One Day International cricket. [edit] One-day international cricketAs one-day international matches have a limited set of overs, batsmen try to score quickly. Scoring quickly means trying to score at least one run per ball bowled. Most batsmen manage to score at an average of four runs an over (i.e. six balls). When a team goes out to bat, the best players bat first. The first three batsmen (number 1, 2, 3) are known as the top order; the next four (numbers 4, 5, 6 and possibly 7) form the middle order, and the last four (numbers 8, 9, 10 and 11) are the lower order or tail. The specialist batsmen of a team usually bat near the top of the order, so as to score more runs. The openers or opening batsmen are the first two batsmen to take the crease. They are not necessarily the best bastmen, but are expected to negotiate the new ball and not lose wickets until the shine on the ball is considerably diminished (a hard and shiny ball bounces and swings more and is more difficult for the batsmen to face). In addition, they are supposed to play a quick innings (more runs in fewer balls), reflecting the fact that the fielding side is subject to restrictions on the placement of fielders in the first 15 overs which makes it easier to score runs. In a recent amendment [1] to the rules of ODI cricket, fielding captains are given mandatory fielding restrictions for the first 10 overs and then two chunks of 5 overs each, also known as power-play overs, which they may impose at any stage of their choice within the stipulated 50 overs. Following the openers is the No. 3 or one-drop batsman. His job is to take over from the openers and typically play a careful and prolonged innings, effectively tying up one end of the batting. This brings in some stability in the batting, as new batsmen find it difficult to settle down and it helps to have a settled batsman at the other end. The best batsman of the team is usually put at number 3 or 4, to protect him from the difficulties of batting against the best bowlers on a fresh pitch and to allow him to play a long innings. The middle order is often considered the most valuable asset of a batting line-up in One-Day Internationals, because its members are responsible for consolidating the batting team's position through the middle part of the 50 overs. Characteristic of middle-order batting is the practice of taking many singles (or ones) and 'twos', with only the occasional boundary (a four or a six), as opposed to the more flamboyant openers who score primarily in boundaries. This is because the fielding restrictions on the opposition are lifted in the middle overs, so that the percentage of boundaries scored decreases. Middle-order batsmen are often chosen for the ability to run hard and fast between the wickets (to maximise the number of runs not scored from boundaries) and for their endurance and patience. The middle order typically sets the stage for an aggressive assault on the bowling in the final 10 overs of the match. To achieve this assault, two things are necessary - a number of hard-hitting batsmen yet to bat or not out and a number of wickets in hand (since aggression means a greater likelihood of losing wickets). The last 10 overs of a one-day cricket match innings is often the most exciting part of the innings, because of the large number of boundaries scored and wickets taken. During the last ten overs of an ODI, batsmen often use shots that are riskier than shots played at the beginning of the innings. Examples of risky shots include the "reverse-sweep" and the "paddle-scoop". These shots are used to achieve a boundary which would not be possible when playing a safer, more orthodox shot. Finally, the lower order consists of the bowlers of the team, who are not known for their batting prowess and so bat as low down the order as possible. However, there are no real restrictions to the batting positions. Captains have been known to experiment with the batting line-up to gain specific advantages. For example, a lower-order batsman is sometimes sent in at number 3 with instructions to pinch-hit (playing aggressively in an attempt to score more runs in fewer balls - a term borrowed from baseball) to score quick runs and shield better players, as his wicket (as a less accomplished lower-order batsman) is less valuable anyway. Examples of such batsmen that are sent early to "pinch-hit" are the likes of Albie Morkel (South African Cricket Team) and Irfan Pathan (Indian Cricket Team). [edit] Test cricketIn Test cricket, the usual aim is to score as high a total as possible. As the overs are unlimited, a batsman can take his time to score runs. In general, 90 overs have to be bowled per day in Test match cricket. The openers or the starting batsmen in Test cricket are often chosen for their sound technique and ability to defend their wicket, because the first 1-2 hours of an innings, especially if it begins in the morning, are usually characterised by good conditions for bowling, specifically in terms of the pace and bounce of the pitch and the lateral movement of the ball in the air. The one-drop batsman is usually also chosen for his sound technique, so as to stabilise his end in case an opener gets out. The middle order of a batting team in Test matches usually includes its most skilled batsmen in terms of shot-playing ability, because during the middle overs of a day batting is relatively easier than in the initial stages of the innings. If the batting innings of a team begins after the last two hours of the day, the team might employ a nightwatchman to bat after a batsman gets out. The nightwatchman is usually a lower-order batsman, able to protect his wicket primarily by defending dangerous balls and leaving non-dangerous ones rather than looking to produce a large number of runs for his team, but not a complete rabbit, liable to expose other batsmen late in a day. This move prevents a regular batsman from having to face the last few overs left in the day or bat early the following morning; however, some teams do not employ a nightwatchmen for various reasons, including a belief that middle-order batsmen should be able to protect their wicket in poor conditions as well as good, or a lack of defensively minded lower-order batsmen. In the third innings, the batting team may score quickly to set a large target to the opposition. This scenario usually occurs on the fourth day's play. The batting captain decides how many overs he is prepared to allow the opposition to chase his total in their fourth innings. He usually declares his team's innings at a predetermined time on the fourth day so that the he can bowl at least 20 overs on that day and 90 overs on the last day. A good number of overs to bowl at the opposition team in the fourth innings is essential because usually on the fourth and fifth days of a test match conditions are good for bowling (especially slow bowling), with the pitch having experienced a fair degree of wear and tear. Thus, to make the target as difficult as possible, the batting side speeds up the run rate (runs per over) till the captain declares. If, however, a batting team is significantly behind the opposition in terms of runs going into the fourth day of a Test match, typical strategy by the batting team involves playing defensively in order to prevent losing their wickets. This ensures that they occupy the most time until the match draws to a close on the fifth day, because if a team's innings does not end on the fifth day then the match is drawn, or a stalemate is reached. However, in trying to do so, if the said batting team manages to overhaul its deficit and gain a substantial lead (an excess of runs) over the opposition, the captain may consider declaring the innings so that he can "force" a victory on the final day, depending on the size of his lead, the readiness of his bowlers, and the state of the pitch. [edit] References
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